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Tetris Wouldn't Win at The Game Awards — Another Award Type Could Fix That

As any significant prize-giving event nears, you'll find a clamor for introducing additional classifications to recognize overlooked contributions and satisfy the hearts of fans who have specialized interests.

Another commentator made the case advocating for terror-themed awards. That would be fantastic. Equally deserving are strategy board titles, representing someone's personal cause. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I possess a compelling case for why my demand is the most urgent above others. The demand is this: We need an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. It's understandable that cinema institutions avoid this approach. However, it represents an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety they barely qualify as a single art form.

For the full spectrum of interactive entertainment excellence to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies presently include classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass a lot of ground, allowing placement accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists to put them. Think about these outstanding current releases, all very different: structural challenges from a specific release, the pulse-pounding block-matching from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them within current classifications? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist outstanding logic titles launched regularly that have no home at major award shows, unless they happen to qualify for categories like Handheld titles, VR/AR Game, and the highly challenging independent game categories.

  • One classic puzzle game received no recognition for anything that year
  • A different innovative game was excluded that year
  • Popular arranging title was overlooked recently
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

These are often small games, but the art in brain-teasers holds tremendous importance. Iconic mobile puzzle games stand as most popular titles worldwide maintaining this status for an extended period.

The iconic tile-matching title challenges famous sandbox experiences for the title of most purchased experience; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. One could readily select five nominees interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, given the need to exclude so many good games out.

To emphasize again, these include experiences without proper classification at major gaming awards. Logic title developers operate at the demanding boundary interactive creation, producing among essential manifestations of gaming itself. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting generations.

Written by

Andrea Booker

Tech enthusiast and digital strategist with a passion for emerging technologies and their impact on society.

StateMix UK

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